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as seen on Super User
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Is there a plugin for firefox to validate HTML 5? I've always used this but if my webpage has a <!DOCTYPE HTML> doctype it complains about it not having a doctype at all.
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as seen on Stack Overflow
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Hi Al,
I need to make a page which displays a video. Firefox and and Opera support the OGG format, no problem there. Chrome is ... "stupid" and does not recognize OGG.
Does Chrome on Windows know how to handle WMV? I already have them encoded, and no I cannot recode new videos since the media is…
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as seen on Stack Overflow
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I'm doing an iPhone version of a desktop site that includes a blog. The blog often embeds images from other domains (the image URLs always start with http:// in this case, obviously), but because I'm using cache-manifest, these images don't load because they aren't declared in the manifest file.
I…
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as seen on Geeks with Blogs
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Part of the challenge with HTML5 is understanding the range of different technologies and finding good samples. The following are some of the sites I have found most useful.
IE TestDrive
http://ie.microsoft.com/testdrive/
A good set of demos using touch, appcache, IndexDB, etc…
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as seen on Geeks with Blogs
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Here are some of the best introductory HTML5 videos I have found online/for free.
Mix 2011:
HTML5 for Skeptics - Scott Stansfield
channel9.msdn.com/Events/MIX/MIX11/EXT21
Filling the HTML5 Gaps with Polyfills and Shims - Ray Bango
channel9.msdn.com/Events/MIX/MIX11/HTM04
50 Performance…
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as seen on Server Fault
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How much does a professional hardware solution cost, for streaming 8 audio channels to 100 concurrent listeners?
Do you have any suggestions on suitable solutions?
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as seen on Stack Overflow
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I am using sample code of AudioStream.zip,but when i use this to play Mp3 file , it gives wrong total amount of playing time(after played completely through streaming)....
i checked through downloading that Mp3 file into Document Directory and played in Itune
it exactly is played for 2.10 seconds…
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as seen on Stack Overflow
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I am using sample code of audioStream.zip,
it gives wrong total amount of playing time (2.3 sec after played completely through streaming)....
for checking purpose ,i checked through downloading that Mp3 file into Document Directory and played in Itune
it exactly is played for 2.10 seconds.(correct…
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as seen on Stack Overflow
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i am using sample code of AudioStreaming ,but when i use this to play Mp3 file , it gives wrong total amount of playing time....is there anyway to do this ?can i use any other control to achive this?
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as seen on Stack Overflow
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Hi ,
i'm developing an application which uses audio streaming. For streaming audio from internet i'm using the AudioStreamer class. The audio streamer has
four state isPlaying, isPaused ,isWaiting, and isIdle . My problem is that when the audio streamer is in the state "isWaiting" and at that…
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