Loading just a part of a texture in DirectX?
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Published on 2010-05-01T14:11:49Z
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2010/05/01
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If I have a texture file how would I be able to load up only a part of it using a defined rect (top, left, bottom, right)?
Is it technically possibly to only read in the parts I want to load while leaving the rest of the texture untouched?
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