Loading just a part of a texture in DirectX?

Posted by meds on Stack Overflow See other posts from Stack Overflow or by meds
Published on 2010-05-01T14:11:49Z Indexed on 2010/05/01 14:17 UTC
Read the original article Hit count: 333

Filed under:
|
|
|

If I have a texture file how would I be able to load up only a part of it using a defined rect (top, left, bottom, right)?

Is it technically possibly to only read in the parts I want to load while leaving the rest of the texture untouched?

© Stack Overflow or respective owner

Related posts about directx

Related posts about hlsl