iPhone OpenGL ES 2 lacks the gl_NormalMatrix. Do we have to roll our own matrix inversion code?
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Published on 2010-03-02T23:37:04Z
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2010/05/02
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One of the most annoying differences between OpenGL shading language and OpenGL ES shading language is the wholesale ommission of all OpenGL matrix state variables (gl_ModelViewMatrix, etc.). Should I go ahead and roll my own matrix inversion code or is there a library that I can use?
Thanks in advance.
-Doug
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