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I'm fixing my app to be a universal binary. Testing on the simulator seems to default to the iPad. For small corrections like checking orientations and small UI updates, the only way I can find to get the iPhone version is to plug in my iPhone and build and run on device.
Loading the debugger…
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I just upgraded to SDK 3.2. My application runs in Simulator 3.0 in debug mode but when I change the Simulator to run with 3.2 it crashes with EXEC_BAD_ACCESS.
It is crashing at objc_msgsend method.
int main(int argc, char *argv[]) {
NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
int…
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I've tried Android Simulator for Mac and can use it well. also I've set 100 MB for SD Storage for that simulator. however, I don't found a way of transferring files from my Mac to that Android Simulator SD Storage.
Current solution is I've to send files to my mail and have to access via Simulator…
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Hi, since I started iPhone/iPod Development I have come across some differences between how the simulator and how real device react. Maybe I will come across some other differences I will have to figure out as well, maybe other people haven't met these problems here (YET) and can profit from the knowledge…
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Hello,
I'm having this annoyning problem giving this message in the console: Failed to launch simulated application: iPhone Simulator failed to find the process ID of com.iAndApp.BlockPop.
When trying to Build and Run, the application builds fine. The simulator starts but doesn't start the application…
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