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How much does a professional hardware solution cost, for streaming 8 audio channels to 100 concurrent listeners?
Do you have any suggestions on suitable solutions?
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I am using sample code of AudioStream.zip,but when i use this to play Mp3 file , it gives wrong total amount of playing time(after played completely through streaming)....
i checked through downloading that Mp3 file into Document Directory and played in Itune
it exactly is played for 2.10 seconds…
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I am using sample code of audioStream.zip,
it gives wrong total amount of playing time (2.3 sec after played completely through streaming)....
for checking purpose ,i checked through downloading that Mp3 file into Document Directory and played in Itune
it exactly is played for 2.10 seconds.(correct…
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i am using sample code of AudioStreaming ,but when i use this to play Mp3 file , it gives wrong total amount of playing time....is there anyway to do this ?can i use any other control to achive this?
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Hi ,
i'm developing an application which uses audio streaming. For streaming audio from internet i'm using the AudioStreamer class. The audio streamer has
four state isPlaying, isPaused ,isWaiting, and isIdle . My problem is that when the audio streamer is in the state "isWaiting" and at that…
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