trivial linux sound playback
Posted
by anon
on Stack Overflow
See other posts from Stack Overflow
or by anon
Published on 2010-05-04T10:09:20Z
Indexed on
2010/05/04
10:18 UTC
Read the original article
Hit count: 259
The classical C program is something like:
int main() { fprintf(stderr, "hello world\n"); }
a classical OpenGL program is:
open up a window
setup ortho view
draw a colored triangle
Now, I want to do the most basic thing for sound in Linux.
I want to:
1) open up speakers
2) send a bunch of data, meant to be interpreted at 40Khz,
3) have pseakers play said data
no midi, no instruments, ... just playing back raw data
What is the easiest way to do this in a C program? [and what libraries; what's the equiv to OpenGL for sound?]
Thanks!
© Stack Overflow or respective owner