overloading new/delete problem

Posted by hidayat on Stack Overflow See other posts from Stack Overflow or by hidayat
Published on 2010-05-06T08:34:15Z Indexed on 2010/05/06 8:38 UTC
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This is my scenario, Im trying to overload new and delete globally. I have written my allocator class in a file called allocator.h. And what I am trying to achieve is that if a file is including this header file, my version of new and delete should be used.

So in a header file "allocator.h" i have declared the two functions

extern void* operator new(std::size_t size);
extern void operator delete(void *p, std::size_t size);

I the same header file I have a class that does all the allocator stuff,

class SmallObjAllocator
{
    ...
};

I want to call this class from the new and delete functions and I would like the class to be static, so I have done this:

template<unsigned dummy>
struct My_SmallObjectAllocatorImpl
{
    static SmallObjAllocator myAlloc;
};

template<unsigned dummy>
SmallObjAllocator My_SmallObjectAllocatorImpl<dummy>::myAlloc(DEFAULT_CHUNK_SIZE, MAX_OBJ_SIZE);

typedef My_SmallObjectAllocatorImpl<0> My_SmallObjectAllocator;

and in the cpp file it looks like this: allocator.cc

void* operator new(std::size_t size)
{

    std::cout << "using my new" << std::endl;

    if(size > MAX_OBJ_SIZE)
        return malloc(size);
    else
        return My_SmallObjectAllocator::myAlloc.allocate(size);
}

void operator delete(void *p, std::size_t size)
{
    if(size > MAX_OBJ_SIZE)
        free(p);
    else
        My_SmallObjectAllocator::myAlloc.deallocate(p, size);
}

The problem is when I try to call the constructor for the class SmallObjAllocator which is a static object. For some reason the compiler are calling my overloaded function new when initializing it. So it then tries to use My_SmallObjectAllocator::myAlloc.deallocate(p, size); which is not defined so the program crashes.

So why are the compiler calling new when I define a static object? and how can I solve it?

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