Silverlight - Adding Text to Pushpin in Bing Maps via C#

Posted by Morano88 on Stack Overflow See other posts from Stack Overflow or by Morano88
Published on 2010-05-10T18:29:44Z Indexed on 2010/05/10 18:34 UTC
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I was able to make my silverlight Bing map accepts Mousclicks and converts them to Pushpins in C#. Now I want to show a text next to the PushPin as a description that appears when the mouse goes over the pin , I have no clue how to do that. What are the methods that enable me to do this thing?

This is the C# code :

public partial class MainPage : UserControl

{ private MapLayer m_PushpinLayer;

public MainPage()
{
    InitializeComponent();
    base.Loaded += OnLoaded;
}

private void OnLoaded(object sender, RoutedEventArgs e)
{
    base.Loaded -= OnLoaded;

m_PushpinLayer = new MapLayer();
x_Map.Children.Add(m_PushpinLayer);
    x_Map.MouseClick += OnMouseClick;
}

private void AddPushpin(double latitude, double longitude)
{
    Pushpin pushpin = new Pushpin();
    pushpin.MouseEnter += OnMouseEnter;
    pushpin.MouseLeave += OnMouseLeave;
    m_PushpinLayer.AddChild(pushpin, new Location(latitude, longitude), PositionOrigin.BottomCenter);
}

private void OnMouseClick(object sender, MapMouseEventArgs e)
{
    Point clickLocation = e.ViewportPoint;
    Location location = x_Map.ViewportPointToLocation(clickLocation);
    AddPushpin(location.Latitude, location.Longitude);
}

private void OnMouseLeave(object sender, MouseEventArgs e)
{
    Pushpin pushpin = sender as Pushpin;

    // remove the pushpin transform when mouse leaves
    pushpin.RenderTransform = null;
}

private void OnMouseEnter(object sender, MouseEventArgs e)
{
    Pushpin pushpin = sender as Pushpin;

    // scaling will shrink (less than 1) or enlarge (greater than 1) source element
    ScaleTransform st = new ScaleTransform();
    st.ScaleX = 1.4;
    st.ScaleY = 1.4;

    // set center of scaling to center of pushpin
    st.CenterX = (pushpin as FrameworkElement).Height / 2;
    st.CenterY = (pushpin as FrameworkElement).Height / 2;

    pushpin.RenderTransform = st;
}

}

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