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Hi everyone,
I have a layout which does almost what I want. There's just one bug regarding the button at the bottom. I should stay at the bottom at all times. But whenever I bring up the soft-keyboard the button will be displayed above the keyboard. This is not what I want but it should become covered…
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I've just created a prototype of interface for my android app and tried to run it. Unfortunately I get an error that my app has stopped unexpectedly (my reputation doesn't allow me to post images so follow my links):
screenshot of error message
This is layout mode of editing. Everything looks as…
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I just updated my app and I am getting some odd complaints from people who update it. I am only getting complaints from people with non-stock android phones (phones that manufacturers have modified...HTC phones, cliq, pulse, etc), other phones like the Droid, Nexus work fine. My app (Photo Frame Deluxe)…
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I have problems getting some of my views aligned in a relative layout that I use inside a row of my listview.
Here is a screenshot from the layout builder in Eclipse, this is what I think it should look like:
The next image is from the emulator. Now the TestTestTest View is at the top and covers…
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Whenever I use a RatingBar view in my layout, I suddenly get all kinds of compile errors. I'm using Android 2.0, but I've also tried 2.0.1, and 2.1, without joy. I also get a message: Shader 'android.graphics.BitmapShader' is not supported in Layout Editor, and an odd warning which may or maynot be…
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I have implemented a physics engine based on the concepts in the classic text Advanced Character Physics by Thomas Jakobsen. Friction is only discussed very briefly in the article and Jakobsen himself notes how "other and better friction models than this could and should be implemented."
Generally…
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I am modeling walking insects. I implement them as cuboids and use forces (including friction and drag), to control motion. However, the movement characteristics of this 'sliding box' physics don't match those due to a legged creature.
For example, legged creatures near-instantly accelerate to…
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I'm writing the game engine that consists of few modules. Two of them are the graphics engine and the physics engine.
I wonder if it's a good solution to share data between them?
Two ways (sharing or not) looks like that:
Without sharing data
GraphicsModel{
//some common for graphics and physics…
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If anybody has dealt with a similar situation I'd be interested in your experience/wisdom,
I'm developing a 2D game library in C++,
I have game objects which have very basic physics,
they also have movement classes attached to differing states, for example, a different movement type based on whether…
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Good afternoon,
Is there a way to split data from one row and store to separate rows?
I have a large file that contains scheduling information and I'm trying to develop a list that comprises each combination of course, day, term and period per line. For example I have a file similiar to this:
Crs:Sn…
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