Approximating walking physics via simpler sliding physics
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Dave
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Published on 2011-02-24T20:38:42Z
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2011/02/24
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I am modeling walking insects. I implement them as cuboids and use forces (including friction and drag), to control motion. However, the movement characteristics of this 'sliding box' physics don't match those due to a legged creature.
For example, legged creatures near-instantly accelerate to their top speed; whereas applying a force to a box takes time to accelerate it.
The applied force can be increased along with the counteracting drag, giving much quicker acceleration (via force) to a max speed (via drag). However, this also means the force that creatures can exert when pushing on other objects is increased.
Does anyone know of any techniques using a physics engine to cheaply model walking creatures?
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