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as seen on Ask Ubuntu
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hey, my laptop should be capable of running some games fine but doesn't. Examples are egoboo and tome. http://www.ebuyer.com/product/237739 this is my laptop.
I tried the gears test and i only get 60 FPS, on IRC they said thats a big issue and should try the forums. I am using Ubuntu 11.04 and was…
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as seen on Super User
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I have a PCIe Geforce 6600 that I've been using in my PC for a couple years now without problems. Recently though I've not been using the PC and had it unplugged. When I when to use it again I accidentally plugged in the monitor to the VGA port for the integrated graphics instead of the 6600 card…
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as seen on Super User
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I have just recently put my build together, and I have installed my graphics card. The problem is that when i look at my computer's display it is saying that I am using the intel graphics that came with my CPU. Is there a way that i can get the Radeon graphics to run instead?
Also, I tried plugging…
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as seen on Ask Ubuntu
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I have an ATI graphics card with an AGP connection and a DVI port, and an Intel graphics processor on the motherboard with a VGA port. I have two monitors.
When the graphics card is unplugged, I get this from lspci:
00:00.0 Host bridge: Intel Corporation 82G33/G31/P35/P31 Express DRAM Controller…
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as seen on Ask Ubuntu
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I have a Samsung NP-RV509 A0FIN and I tried to install GNU/Linux with gnome 3.2 on it. I tried Fedora 16, Ubuntu 11.10 and Linux Mint 12 RC, but with no success. All of these freezes upon login into gnome shell. I think it is the problem with graphics driver, so I tried xorg-edgers ppa on my last…
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as seen on Stack Overflow
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I am currently writing the positions of my geometry to the RGB channels of gl_FragColor and I would like to write 1.0 to the alpha channel if the fragment is part of geometry, and 0.0 if its empty.
Is there a simple way to tell if a fragment is geometry or not? Maybe through gl_FragCoord.z?
thanks
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as seen on Stack Overflow
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I was having problems while intersecting two geometries, getting a TopologyException probably due to a rounding error during the operation, then I read this fix and tried a buffer(0) on both input geometries, but still without success. Then I tried geo.buffer(1).buffer(-1) and it worked.
Will these…
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as seen on Stack Overflow
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I have a loop where I create a multiple Mesh with different geometry, because each mesh has one texture:
....
var geoCube = new THREE.CubeGeometry(voxelSize, voxelSize, voxelSize);
var geometry = new THREE.Geometry();
for( var i = 0; i < voxels.length; i++ ){
var voxel = voxels[i];
var object;
…
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as seen on Stack Overflow
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Trying to debug some linker errors, I turned on /VERBOSE and I'm trying to make sense of the output. It occurs to me that I really don't know how to read it.
For example:
1>Compiling version info
1>Linking...
1>Starting pass 1
1>Processed /DEFAULTLIB:mfc80.lib
1>Processed /DEFAULTLIB:mfcs80…
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as seen on Game Development
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I'm trying to learn opengl. I did some code for building a rectangular prism. I don't want to draw back faces so I used glCullFace(GL_BACK), glEnable(GL_CULL_FACE);. But I keep getting back faces also when viewing from front and also sometimes when rotating sides are vanishing. Can someone point me…
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