Good ways to map a 2D side shooter (somewhat like liero, or soldat)

Posted by Blaze on Stack Overflow See other posts from Stack Overflow or by Blaze
Published on 2010-05-14T22:14:31Z Indexed on 2010/05/14 23:24 UTC
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I'm wondering what way would be best to render a 2D map for a shooter (these will be static maps) similar to Soldat. Multiple options I've considered are a tile based map (stored in txt files), or just creating different classes for the different terrains I plan to use and creating a data structure to read/store them in a file. (I want to also be able to include things like jumping/running on walls, sliding down walls/slopes ect)

I feel like there must be a better way than either of these, but haven't been able to find definitive information :/

Thanks :)

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