OpenGL ES depth buffer

Posted by Istvan on Stack Overflow See other posts from Stack Overflow or by Istvan
Published on 2009-07-27T17:21:35Z Indexed on 2010/05/15 7:04 UTC
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Hi!

I was wondering if I can deallocate the depth buffer in iPhone OpenGL ES to conserve memory? Or it stays until the application finishes?

I only need the depth testing in the beginning of the application.

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