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as seen on Game Development
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given a set of vertices and triangles for each mesh. Does anyone know of an algorithm, or a place to start looking( I tried google first but haven't found a good place to get started) to perform boolean operations on said meshes and get a set of vertices and triangle for the resulting mesh? Of particular…
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as seen on Stack Overflow
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What is the best open source library for performing boolean operations (union, intersect, subtract) on shapefiles? What do you like to use?
OGR looks like it probably has this capability, though I'm having trouble finding the particular commands in their documentation.
Shapely definitely does this…
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Lets say I have a really big table filled with lots of data (say, enough not to fit comfortably in memory), and I want to analyze a subset of the rows.
Is it generally faster to do:
SELECT (column1, column2, ... , columnN) FROM table WHERE (some complicated boolean clause);
and then use the ResultSet…
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Is there "very bad thing" that can happen &&= and ||= were used as syntactic sugar for bool foo = foo && bar and bool foo = foo || bar?
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Newbie question.
How to calculate the value of the formula A f B, where f - the boolean function OR or AND?
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