Building/Testing a Universal iPhone/iPad application
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Published on 2010-05-19T02:47:12Z
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2010/05/19
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I have a project configured (I think) to produce Universal binaries. The base SDK is set to 3.2 and the Deployment Target is set to 3.1. Target Device Family is iPhone/iPad and the architecture is armv6 armv7.
I had a few questions about how this Universal binary thing really works:
1) When I want to submit an app binary for review, what configuration should I set as the build target? If I set it as "Device - 3.1" I get a warning which says "warning: building with Targeted Device Family" that includes iPad('1,2') requires building with the 3.2 or later SDK"
. However, if I build with SDK 3.2, will it still run on iPhones with OS 3.1?
What's the right configuration for device and architecture (arm6/arm7)?
2) How do I test the scenario above (built with SDK 3.2, but installed on a device running OS 3.1)? If I build with SDK 3.2, when I try to install it on a phone with OS 3.1, I get an error saying that the phone's OS isn't updated.
Thanks!
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