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  • setting up multi-mon windows + mac

    - by psychotik
    Ok this is a stretch, but I know of some Windows only software that does this so curious if there is something that does it on the mac too. I have 2 monitors and 2 development machines - a PC and a Mac Mini. I want to be able to view/control both concurrently (one on each monitor). The Mac only has DVI out, the PC has both and my monitors have both. Any suggestions on how I can do it? A solution involving KVM or software (VNC/remoting) is OK... Thanks!

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  • jQuery Dialog + Chrome - opening a second modal dialog doesn't dim the page

    - by psychotik
    I have a jQuery modal dialog with a button. When clicked, it closes the current dialog and open another modal dialog. This works fine in FF and IE, but in Chrome I lose the dimmed main page after the first dialog and the second one is opened. It looks like the CSS isn't applied anymore? I'm using jQuery UI 1.7.2 and jQuery 1.3.2 (can't upgrade to 1.4.1 for an unrelated reason). Any ideas/workarounds?

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  • Understanding NSHTTPCookieStorage for the iPhone

    - by psychotik
    Maybe I'm missing something, but from Apple's documentation for NSHTTPCookieStorage, I can't help but wonder how this is safe to use. Does this mean that cookie storage is shared across all apps on the iPhone? If my app makes an Http call that results in some cookies being saved, do all apps now have access to these cookies? Methods like: cookiesForURL: Returns all the receiver's cookies that will be sent to a specified URL. make it look even more suspicious. Can someone explain how this is OK, and what the class does? Also, assuming my understanding is flawed and this is indeed sandboxed per-app, do calls made using NSURLRequest automatically save/retrieve cookies from this store or is it the developers responsibility to set request headers before dispatching the request?

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  • WM_POWERBROADCAST handler for CMainDlg in ATL app not invoked

    - by psychotik
    I have an ATL app where I want to handle WM_POWERBROADCAST. I have a CMainDlg (CAxDialogImpl) in whose MSG_MAP I defined the handler. BEGIN_MSG_MAP(CMainDlg) ... MESSAGE_HANDLER(WM_POWERBROADCAST, OnPowerChange) ... END_MSG_MAP() However, the handler isn't invoked when I do things that should invoke it, for instance change power settings or put the machine to sleep. Any ideas about what might be going on, and how to fix this? Does CMainDlg not get notified of power events, for some reason?

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  • Building a complex view with Three20 - resources?

    - by psychotik
    I'm using three20 for most of my iPhone app. One of the views I need to create is relatively complex. It needs a top bar (under the nav bar) with some controls and label, an image view below this bar (which occupies most of the body) and another bottom bar with more controls and labels (above the tab bar control). I don't have much UI experience - my only experience with anything UI is laying stuff out using CSS, etc on websites. Apple's online doc seems to assume that the reader knows a bunch about rectangles, layouts, frames, etc or is using InterfaceBuilder. And three20 isn't too well documented either. So my question is: Is it possible to design something like what I describe in IB and then still have a three20-based app use it? If so, any tips/pointers on how would be much appreciated. Can you point me to some documentation that explain how views/controls etc are rendered. I'm pretty sure I can figure it out if I find some decent explanation/tutorial for it.

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  • Cocoa - Timer object that can be started, suspended, resumed?

    - by psychotik
    I'm looking for a repeating timer object that allows me to create it once and then suspend and resume it as needed for the lifetime of my application. I've seen documentation for NSTimer and although I think I can make it do what I want by building an abstraction on top of it that creates/invalidates timer objects multiple times, I was curios if there is a better way using some other system timer implementation. I'm not too familiar with Mac development and couldn't find any other leads besides NSTimer.

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  • Need to upload binary to test in-app purchase?

    - by psychotik
    Opinion seems to be split on whether an app binary is required to be uploaded to iTunes Connect before a testing an in-app purchase. I've created the app (no binary uploaded yet), created the in-app purchase, enabled by App ID for in-app purchase and marked the purchase "available for sale". I've followed the instructions in the guide as far as I can tell. However, when I try it on my device I am unable to retrieve the products - SKProductRequest returns my request product as invalid. Any suggestions what I need to do? Does the in-app purchase product need to "Developer Approved" for this to work? Any definitive answer on whether a binary needs to be uploaded? I would like to avoid that if possible but am willing to do it if required.

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  • OSX Weak Linking - check if a class exists and use that class

    - by psychotik
    I'm trying to create a universal iPhone app, but it uses a class defined only in a newer version of the SDK. The framework exists on older systems, but a class defined in the framework doesn't. I know I want to use some kind of weak linking, but any documentation I can find talks about runtime checks for function existence - how do I check that a class exists?

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  • Using SDK 3.2 API in Universal iPhone/iPad application

    - by psychotik
    I have a project configured (I think) to produce Universal binaries. The base SDK is set to 3.2 and the Deployment Target is set to 3.1. Target Device Family is iPhone/iPad and the architecture is armv6 armv7. I had a few questions about how this Universal binary thing really works: 1) When I want to submit an app binary for review, what configuration should I set as the build target? If I set it as "Device - 3.1" I get a warning which says "warning: building with Targeted Device Family" that includes iPad('1,2') requires building with the 3.2 or later SDK". However, if I build with SDK 3.2, will it still run on iPhones with OS 3.1? What's the right configuration for device and architecture (arm6/arm7)? 2) How do I test the scenario above (built with SDK 3.2, but installed on a device running OS 3.1)? If I build with SDK 3.2, when I try to install it on a phone with OS 3.1, I get an error saying that the phone's OS isn't updated. Thanks!

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  • Building/Testing a Universal iPhone/iPad application

    - by psychotik
    I have a project configured (I think) to produce Universal binaries. The base SDK is set to 3.2 and the Deployment Target is set to 3.1. Target Device Family is iPhone/iPad and the architecture is armv6 armv7. I had a few questions about how this Universal binary thing really works: 1) When I want to submit an app binary for review, what configuration should I set as the build target? If I set it as "Device - 3.1" I get a warning which says "warning: building with Targeted Device Family" that includes iPad('1,2') requires building with the 3.2 or later SDK". However, if I build with SDK 3.2, will it still run on iPhones with OS 3.1? What's the right configuration for device and architecture (arm6/arm7)? 2) How do I test the scenario above (built with SDK 3.2, but installed on a device running OS 3.1)? If I build with SDK 3.2, when I try to install it on a phone with OS 3.1, I get an error saying that the phone's OS isn't updated. Thanks!

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  • When does CSIDL_LOCAL_APPDATA path not exist?

    - by psychotik
    On a few Windows Vista Home Premium systems, the following returns an empty string: wstring appData = GetSpecialFolderLocation(CSIDL_LOCAL_APPDATA); Any ideas what would make that happen? What's another equivalent path I can use for storing app data (currently user accessible only, not requiring elevation)?

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  • Update UIViewTableCell's background when accessory URL is clicked

    - by psychotik
    In the tableView:accessoryButtonTappedForRowWithIndexPath: selector, I want to update the backgroundColor of the cell. I can get the UIViewTableCell using cellForRowAtIndexPath: but I'm not sure how I can update its background color. The code beliw doesn't seem to work. [_tableView beginUpdates]; cell.backgroundColor = [UIColor grayColor]; [_tableView endUpdates]; Any suggestions?

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  • Test iPhone In App Purchase without uploading binary (i.e. without bundle ID)

    - by psychotik
    I've created a new app but not uploaded a binary (not ready for review yet). However, I want to test in-app purchases. The documentation seems to state that a bundle ID is required to create an in-app purchase product. Is there any way to specify this bundle ID for creating the in-app purchase product on iTunes Connect without uploading the app binary in a way that won't cause problems when the actual binary is uploaded? What if the eventually uploaded binary has a different bundleID than the use created for testing - does it effectively invalidate the in-app purchase product?

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  • UITableView cell animate background

    - by psychotik
    I have a UITableView with a bunch of rows. When some action occurs, I want to animate the background of a cell. I just want to make it grey and then fade it back to the default in .5 seconds. Is my only option to set the background and call [tableView beginUpdates] followed by [tableView endUpdates] and then set a timer to clear the background again, or is there some more fundamental animation technique I can use here?

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  • Custom UITableView headerView disappears after memory warning

    - by psychotik
    I have a UITableViewController. I create a custom headerView for it's tableView in the loadView method like so: (void)loadView { [super loadView]; UIView* containerView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, width, height * 2 )]; containerView.tag = 'cont'; containerView.autoresizingMask = UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleRightMargin | UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleTopMargin; UIButton* button = [UIButton buttonWithType:UIButtonTypeCustom]; button.frame = CGRectMake(padding, height, width, height); ... //configure UIButton and events UIImageView* imageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"image.png"] highlightedImage:[UIImage imageNamed:@"highlight.png"]]; imageView.frame = CGRectMake(0, 0, width, height ); ... //configure UIImageView [containerView addSubview:button]; [containerView addSubview:imageView]; self.tableView.tableHeaderView = containerView; [imageView release]; [containerView release]; } None of the other methods (viewDidLoad/Unload, etc) are overloaded. This controller is hosted in a tab. When I switch to another tab and simulate a memory warning, and then come back to this tab, my UITableView is missing my custon header. All the rows/section are visible as I would expect. Putting a BP in the loadView code above, I see it being invoked when I switch back to the tab after the memory warning, and yet I can't actually see the header. Any ideas about what I'm missing here? EDIT: This happens on the device and the simulator. On the device, I just let a memory warning occur by opening a bunch of different apps while mine is in the background.

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  • UIButton title disappears on touch

    - by psychotik
    I want a touchable UILabel, but since that's not possible I decided to create a UIButton of type UIButtonTypeCustom. It looks how I want it to look, but when I touch it, the title disappears. I tried setting the title for state UIControlStateHighlighted but that didn't help. I know I'm doing something really silly here, but can't figure it out. I tried a few things (commented in the code below) which didn't seem to help. Here's how I'm configuring the button: UIButton* button = [UIButton buttonWithType:UIButtonTypeCustom]; button.frame = CGRectMake(0, 0, width, height); button.clearsContextBeforeDrawing = YES; button.contentHorizontalAlignment = UIControlContentHorizontalAlignmentLeft; button.contentVerticalAlignment = UIControlContentVerticalAlignmentCenter; button.enabled = YES; button.hidden = NO; button.highlighted = NO; button.opaque = YES; button.selected = NO; button.userInteractionEnabled = YES; button.showsTouchWhenHighlighted = NO; [button setTitle:@"Hello World" forState:UIControlStateNormal]; button.titleLabel.font = [UIFont boldSystemFontOfSize:16]; button.titleLabel.textColor = [UIColor blackColor]; // Things I tried that didn't help //[button setBackgroundColor:[UIColor clearColor]]; //button.titleLabel.text = @"Hello World"; //[button setTitle:@"Hello World" forState:UIControlStateHighlighted]; Any ideas?

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  • Setting enum values to 4-byte strings - why?

    - by psychotik
    I saw code similar to this in the Mac OS SDK: enum { kAudioFileStreamProperty_ReadyToProducePackets = 'redy', kAudioFileStreamProperty_FileFormat = 'ffmt', kAudioFileStreamProperty_DataFormat = 'dfmt', kAudioFileStreamProperty_FormatList = 'flst', kAudioFileStreamProperty_MagicCookieData = 'mgic', kAudioFileStreamProperty_AudioDataByteCount = 'bcnt', kAudioFileStreamProperty_AudioDataPacketCount = 'pcnt', kAudioFileStreamProperty_MaximumPacketSize = 'psze', kAudioFileStreamProperty_DataOffset = 'doff', kAudioFileStreamProperty_ChannelLayout = 'cmap', kAudioFileStreamProperty_PacketToFrame = 'pkfr', kAudioFileStreamProperty_FrameToPacket = 'frpk', kAudioFileStreamProperty_PacketToByte = 'pkby', kAudioFileStreamProperty_ByteToPacket = 'bypk', kAudioFileStreamProperty_PacketTableInfo = 'pnfo', kAudioFileStreamProperty_PacketSizeUpperBound = 'pkub', kAudioFileStreamProperty_AverageBytesPerPacket = 'abpp', kAudioFileStreamProperty_BitRate = 'brat' }; It's the first time I've seen this - I assume the compiler assigns the 32-bit integer equivalent of the strings to the enum values. I cannot think of a single good reason why this might be preferred over using simple integers. It looks hideous in a debugger (how do you tell which of these values corresponds to 1919247481?) and makes debugging just hard in general. So, is there any reason where assigning such strings to enum values actually makes sense.

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