Is there a faster alternative to using textures in XNA?

Posted by Matthew Bowen on Stack Overflow See other posts from Stack Overflow or by Matthew Bowen
Published on 2010-05-20T12:16:34Z Indexed on 2010/05/20 12:20 UTC
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I am writing a map editing program for a 2D game using XNA. To create a Texture2D for all of the tiles that a map requires takes too long.

Are there any alternatives to using textures for drawing with XNA?

I attempted to create just one texture per tile set instead of a texture for every tile in a tile set, but there is a limit to the size of textures and I could not fit all the tiles of a tile set into one texture.

Currently the program contains all the would-be textures in memory as Bitmap objects. Is there a way to simply draw a Bitmap object to the screen in XNA? I have searched but I cannot find any information on this. This approach would avoid having to create textures altogether, however any tinting or effects I would have to do to the bitmap directly.

Any help would be very much appreciated.

Thanks

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