OpenGL: the ultimate coordinate system confusion solution?

Posted by Newbie on Stack Overflow See other posts from Stack Overflow or by Newbie
Published on 2010-01-18T13:12:48Z Indexed on 2010/05/21 0:50 UTC
Read the original article Hit count: 341

Filed under:
|
|

I'm tired of thinking how the hell my coodinates are working at each case.

I heard that I could flip the Y-axis by this code:

glScalef(1, -1, 1);

But should I? Doesnt this break some other external functions and lighting etc?

© Stack Overflow or respective owner

Related posts about opengl

Related posts about coordinate-systems