OpenGL: the ultimate coordinate system confusion solution?

Posted by Newbie on Stack Overflow See other posts from Stack Overflow or by Newbie
Published on 2010-01-18T13:12:48Z Indexed on 2010/05/21 0:50 UTC
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I'm tired of thinking how the hell my coodinates are working at each case.

I heard that I could flip the Y-axis by this code:

glScalef(1, -1, 1);

But should I? Doesnt this break some other external functions and lighting etc?

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