Creating a tiled world with OpenGL

Posted by Tamir on Stack Overflow See other posts from Stack Overflow or by Tamir
Published on 2010-02-06T00:10:06Z Indexed on 2010/05/23 15:41 UTC
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Hello, I'm planning to create a tiled world with OpenGL, with slightly rotated tiles and houses and building in the world will be made of models. Can anybody suggest me what projection(Orthogonal, Perspective) should I use, and how to setup the View matrix(using OpenGL)?

If you can't figure what style of world I'm planning to create, look at this game: http://www.youtube.com/watch?v=i6eYtLjFu-Y&feature=PlayList&p=00E63EDCF757EADF&index=2

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