How to structure class to support imported 3d model ?

Posted by brainydexter on Stack Overflow See other posts from Stack Overflow or by brainydexter
Published on 2010-05-24T05:15:57Z Indexed on 2010/05/24 5:21 UTC
Read the original article Hit count: 326

Filed under:
|
|
|

Hello,

I've written a C++ library that reads in this 3d model file (collada DAE). uptil now, I would output a list of triangles and handle each at rendering stage. But now, I need to attach some Bounding sphere information with the imported model. I need some advice on how should I organize this in code. Here are some specs of the 3D file format: - 3D model is represented as a Tree consisting of nodes - each node can contain other nodes, geometry information, transformation etc

My requirements: - a bounding sphere associated with each node, thereby yielding a tree of bounding sphere hierarchy for the model itself. - actual vertex information

What would be the recommended way to deal with this situation?

Thanks

© Stack Overflow or respective owner

Related posts about c++

Related posts about graphics