Improving first person camera and implementing third person camera
- by brainydexter
I want to improve upon my first person camera implementation and extend it to, so the user can toggle between third person/first person view.
My current setup:
draw()::
glPushMatrix();
m_pCamera->ApplyCameraTransform();
// Render gameObjects
glPopMatrix();
Camera is strongly coupled to the player, so much so, that it is a friend of…