Optimizing this "Boundarize" method for Numerics in Ruby

Posted by mstksg on Stack Overflow See other posts from Stack Overflow or by mstksg
Published on 2010-05-25T04:30:16Z Indexed on 2010/05/25 4:31 UTC
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I'm extending Numerics with a method I call "Boundarize" for lack of better name; I'm sure there are actually real names for this. But its basic purpose is to reset a given point to be within a boundary.

That is, "wrapping" a point around the boundary; if the area is betweeon 0 and 100, if the point goes to -1, -1.boundarize(0,100) => 99 (going one too far to the negative "wraps" the point around to one from the max). 102.boundarize(0,100) => 2

It's a very simple function to implement; when the number is below the minimum, simply add (max-min) until it's in the boundary. If the number is above the maximum, simply subtract (max-min) until it's in the boundary.

One thing I also need to account for is that, there are cases where I don't want to include the minimum in the range, and cases where I don't want to include the maximum in the range. This is specified as an argument.

However, I fear that my current implementation is horribly, terribly, grossly inefficient. And because every time something moves on the screen, it has to re-run this, this is one of the bottlenecks of my application. Anyone have any ideas?

module Boundarizer

  def boundarize min=0,max=1,allow_min=true,allow_max=false 

    raise "Improper boundaries #{min}/#{max}" if min >= max

    new_num = self

    if allow_min
      while new_num < min
        new_num += (max-min)
      end
    else
      while new_num <= min
        new_num += (max-min)
      end
    end

    if allow_max
      while new_num > max
        new_num -= (max-min)
      end
    else
      while new_num >= max
        new_num -= (max-min)
      end
    end

    return new_num

  end

end

class Numeric
  include Boundarizer
end

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