OpenGL ES 2.0 and glPushMatrix, glPopMatrix
Posted
by MrDatabase
on Stack Overflow
See other posts from Stack Overflow
or by MrDatabase
Published on 2010-05-27T03:08:16Z
Indexed on
2010/05/27
3:11 UTC
Read the original article
Hit count: 310
opengl-es
Does OpenGL ES 2.0 still support glPushMatrix and glPopMatrix? I'm currently using these in the following way:
glPushMatrix();
glTranslatef(xLoc, yLoc, 0);
[myTexturePointer drawAtPoint:CGPointZero];
glPopMatrix();
I'm asking because I've read a few things about 2.0 "removing the matrix stack from the spec". Since I'm relatively new to OpenGL I'm not sure where to find a definitive answer.
© Stack Overflow or respective owner