OpenGL ES 2.0 and glPushMatrix, glPopMatrix

Posted by MrDatabase on Stack Overflow See other posts from Stack Overflow or by MrDatabase
Published on 2010-05-27T03:08:16Z Indexed on 2010/05/27 3:11 UTC
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Does OpenGL ES 2.0 still support glPushMatrix and glPopMatrix? I'm currently using these in the following way:

glPushMatrix();
glTranslatef(xLoc, yLoc, 0);
[myTexturePointer drawAtPoint:CGPointZero];
glPopMatrix();

I'm asking because I've read a few things about 2.0 "removing the matrix stack from the spec". Since I'm relatively new to OpenGL I'm not sure where to find a definitive answer.

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