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as seen on Super User
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Is there a plugin for firefox to validate HTML 5? I've always used this but if my webpage has a <!DOCTYPE HTML> doctype it complains about it not having a doctype at all.
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as seen on Stack Overflow
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Hi Al,
I need to make a page which displays a video. Firefox and and Opera support the OGG format, no problem there. Chrome is ... "stupid" and does not recognize OGG.
Does Chrome on Windows know how to handle WMV? I already have them encoded, and no I cannot recode new videos since the media is…
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as seen on Stack Overflow
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I'm doing an iPhone version of a desktop site that includes a blog. The blog often embeds images from other domains (the image URLs always start with http:// in this case, obviously), but because I'm using cache-manifest, these images don't load because they aren't declared in the manifest file.
I…
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as seen on Geeks with Blogs
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Part of the challenge with HTML5 is understanding the range of different technologies and finding good samples. The following are some of the sites I have found most useful.
IE TestDrive
http://ie.microsoft.com/testdrive/
A good set of demos using touch, appcache, IndexDB, etc…
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as seen on Geeks with Blogs
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Here are some of the best introductory HTML5 videos I have found online/for free.
Mix 2011:
HTML5 for Skeptics - Scott Stansfield
channel9.msdn.com/Events/MIX/MIX11/EXT21
Filling the HTML5 Gaps with Polyfills and Shims - Ray Bango
channel9.msdn.com/Events/MIX/MIX11/HTM04
50 Performance…
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as seen on Stack Overflow
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What tutorials and libraries are available which can help beginners to develop 2D and 3D games on Android using OpenGL-ES? I'm looking for tutorials which can help me learn OpenGL-ES, and I'm looking for OpenGL-ES libraries which can make life easier for beginners in OpenGL-ES.
Since Android is still…
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Hi I’m upgrading my app from cocos2d-x 1.x to 2.x that means change from OpenGLES 1.0 to 2.0,
I've updated my Info.plist settings to reflect the change
<key>UIRequiredDeviceCapabilities</key>
<dict>
<key>accelerometer</key>
<true/>
<key>opengles-2</key>
…
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as seen on Game Development
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Background: From http://www.khronos.org/opengles/2_X/
OpenGL ES 2.0 combines a version of the OpenGL Shading Language for
programming vertex and fragment shaders that has been adapted for
embedded platforms, together with a streamlined API from OpenGL ES 1.1
that has removed any fixed functionality…
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as seen on Stack Overflow
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Hi !
I'll start by saying that i'm REALLY new to OpenGL ES (I started yesterday =), but I do have some Java and other languages experience.
I've looked a lot of tutorials, of course Nehe's ones and my work is mainly based on that.
As a test, I started creating a "tile generator" in order to create…
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I have a simple iPhone application which uses OpenGL ES (v1) to draw a line based on the touches of the user. In the XCode Simulator, the code works perfectly. However, when I install the app onto an iPod or iPhone, the OpenGL ES view "flashes" when drawing the line. If I disable the line drawing…
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