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Hello,
Currently I am using iPhone SDK 3.1.2 for developing iPhone apps.
Apple has recently released iPhone SDK 3.2 beta and I want to try my hands with it.
But my problem is that I want to use both versions of SDKs, 3.1.2 since I am currently developing apps and uploading on app store, 3.2 beta…
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Hi,
in the current project I have a number of folders, with subfolders, and these contain images: 01.png, 02.png.
Folder1/FolderA/f1.png
Folder1/FolderB/F1.png
When I compile the app, I looked inside the the .app and noticed that all the images are placed in the top level, with no sub-folders.…
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Hi,
in the current project I have a number of folders, with subfolders, and these contain images: 01.png, 02.png.
Folder1/FolderA/f1.png
Folder1/FolderB/F1.png
When I compile the app, I looked inside the the .app and noticed that all the images are placed in the top level, with no sub-folders.…
>>> More
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Is there a way to access raw data of iphone camera preview? I mean not the data of the picture that was shot already, but the preview, that shows before taking a shot?
TIA
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I have a class with an NSDictionary attribute. Inside this class I dispatch another thread to handle NSXMLParser handling. Inside my -didStartElement, I access the dictionary in the class (to compare an element found in the XML to one in the dictionary).
At this point I get undefined results. Using…
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What tutorials and libraries are available which can help beginners to develop 2D and 3D games on Android using OpenGL-ES? I'm looking for tutorials which can help me learn OpenGL-ES, and I'm looking for OpenGL-ES libraries which can make life easier for beginners in OpenGL-ES.
Since Android is still…
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Hi I’m upgrading my app from cocos2d-x 1.x to 2.x that means change from OpenGLES 1.0 to 2.0,
I've updated my Info.plist settings to reflect the change
<key>UIRequiredDeviceCapabilities</key>
<dict>
<key>accelerometer</key>
<true/>
<key>opengles-2</key>
…
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Background: From http://www.khronos.org/opengles/2_X/
OpenGL ES 2.0 combines a version of the OpenGL Shading Language for
programming vertex and fragment shaders that has been adapted for
embedded platforms, together with a streamlined API from OpenGL ES 1.1
that has removed any fixed functionality…
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Hi !
I'll start by saying that i'm REALLY new to OpenGL ES (I started yesterday =), but I do have some Java and other languages experience.
I've looked a lot of tutorials, of course Nehe's ones and my work is mainly based on that.
As a test, I started creating a "tile generator" in order to create…
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I have a simple iPhone application which uses OpenGL ES (v1) to draw a line based on the touches of the user. In the XCode Simulator, the code works perfectly. However, when I install the app onto an iPod or iPhone, the OpenGL ES view "flashes" when drawing the line. If I disable the line drawing…
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