How do I send information to an HLSL effect in DirectX 10?
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Published on 2010-05-29T09:33:55Z
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I'd like to send my view vector to an ID3D10Effect variable in order to calculate specular lighting. How do I send a vector or even just scalar values to the HLSL from the running DirectX program? I want to do something like
render() {
//do transformations
D3DXMatrix view = camera->getViewMatrix();
basicEffect.setVariable(viewVector, view);
//render stuff
}
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