Easiest way to position camera in XNA?
Posted
by DMan
on Stack Overflow
See other posts from Stack Overflow
or by DMan
Published on 2010-06-01T02:47:13Z
Indexed on
2010/06/01
2:53 UTC
Read the original article
Hit count: 250
Everytime I load my model into XNA, I can usually see it far off in the distance. When I change some parameters and make it zoom up close, 10/10 times it's rotated funny and I'm set with the task of rotating it. Is there any easy way to do it except by experimenting? Or am I exporting it wrong (using Blender)? Is there any value I should set the objects in my 3d scene to be before exporting it so they appear 'upright'?
© Stack Overflow or respective owner