Easiest way to position camera in XNA?

Posted by DMan on Stack Overflow See other posts from Stack Overflow or by DMan
Published on 2010-06-01T02:47:13Z Indexed on 2010/06/01 2:53 UTC
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Everytime I load my model into XNA, I can usually see it far off in the distance. When I change some parameters and make it zoom up close, 10/10 times it's rotated funny and I'm set with the task of rotating it. Is there any easy way to do it except by experimenting? Or am I exporting it wrong (using Blender)? Is there any value I should set the objects in my 3d scene to be before exporting it so they appear 'upright'?

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