Loading material parameteres from FBX in XNA

Posted by M_F on Stack Overflow See other posts from Stack Overflow or by M_F
Published on 2010-06-05T16:37:23Z Indexed on 2010/06/05 16:42 UTC
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I've got some material parameters stored in the FBX file (DiffuseFactor, ShininessExponent, SpecularFactor and others), but I can't get to them using Effect.Parameters nor BasicEffect (they've got only the basic stuff - like EmmisiveColor or alpha). I know, that I can try to write a Effect-derived class, but is there any other way? A built-in feature or maybe some half-raw parameters stored somewhere?

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