Repeating only a portion of a texture in OpenGL ES?
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Published on 2010-06-06T23:39:17Z
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2010/06/07
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I know it's possible to repeat an entire texture by setting the wrap mode to GL_REPEAT, but is it somehow possible to repeat only a subregion of the texture? For example, when the texture is part of an atlas.
I'm targetting OpenGL ES 1.x, so shaders are out.
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