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Some old games look really jagged nowadays on large displays without any anti-aliasing, but don't have any option built-in to the game to enable it.
On a PC with an NVIDIA graphics card, it's possible to force anti-aliasing in the NVIDIA control panel which can really improve this. But I'm playing…
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I need to render some formatted text (colours, different font sizes, underlines, bold, etc) however I'm not sure how to go about doing it. D3DXFont only allows text of a single font/size/weight/colour/etc to be rendered at once, and I cant see a practical way to "combine" multiple calls to ID3DXFont::DrawText…
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Hello. I am trying to enable transparency antialiasing in my Ogre-Direct3D application, but it just won't work.
HRESULT hres = d3dSystem->getDevice()->SetRenderState(D3DRS_ADAPTIVETESS_Y, (D3DFORMAT)MAKEFOURCC('S', 'S', 'A', 'A'));
/// returned value : hres == S_OK !
This method is taken…
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I have a Windows XP SP3 machine, with up-to-date patches. It has DirectX 9.0c, version number 4.09.00.0904.
Can I disable DirectDraw, but have Direct3D still active?
I read the Wikipedia articles about DirectDraw and Direct3D, but do not know if I understand them correctly:
That is, it contains…
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I recently upgraded a Dell Inspiron 6400 to Windows 7 Ultimate 64-bit. I have a 32-bit 3D application that refuses to run, giving an error of "Failed to initialise [sic] Direct3D device".
The dxdiag tool tells me:
DirectDraw Acceleration: Enabled
Direct3D Acceleration: Not Available
However…
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