XNA Multi-Thread Jitters

Posted by Ice Phoenix on Stack Overflow See other posts from Stack Overflow or by Ice Phoenix
Published on 2010-06-09T12:08:22Z Indexed on 2010/06/09 12:12 UTC
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Hi guys, brand new question.

Just implemented multi-threading into my XNA game as it was unable to keep up with using 1 processor. MT is all implemented fine and everything, however the player seems to jitter all over the spot every now and then. I originally thought it was a loss of data between the update and render, but even when i did the player update in the render it did the same thing. It's not a memory/processor issue as i'm no where near maxing out my RAM or processors. It's strange aswell because none of the other entities in the game seem to have any of these issues.

Any ideas at all??

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