XNA, subtract 2 meshes at runtime?

Posted by OSaad on Stack Overflow See other posts from Stack Overflow or by OSaad
Published on 2010-06-09T22:16:10Z Indexed on 2010/06/09 22:52 UTC
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Hi, i wanted to know how to edit 3d models' vertices in XNA at runtime, i wana do something like the 3d max subtract feature where u put 2 models together and delete the intersecting vertices of 1 of them, more like carving one mesh with the other.

see this if i wasn't clear

anyway so any pointers on how to edit vertices at runtime or any help is really really appreciated.

thanks

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