XNA, subtract 2 meshes at runtime?
Posted
by OSaad
on Stack Overflow
See other posts from Stack Overflow
or by OSaad
Published on 2010-06-09T22:16:10Z
Indexed on
2010/06/09
22:52 UTC
Read the original article
Hit count: 205
Hi, i wanted to know how to edit 3d models' vertices in XNA at runtime, i wana do something like the 3d max subtract feature where u put 2 models together and delete the intersecting vertices of 1 of them, more like carving one mesh with the other.
see this if i wasn't clear
anyway so any pointers on how to edit vertices at runtime or any help is really really appreciated.
thanks
© Stack Overflow or respective owner