Hi Quality texturing.
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by Tigran
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Published on 2010-06-10T20:21:16Z
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2010/06/10
20:22 UTC
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opengl
Hi all. I'm completely new in Open GL, so have a question. I need to apply hi quality texturing on the surface rendered via triangles . But on zooming i continue see the triangle's under the skin, it's not smooth. I use OpenGL built-in minMapping. So I wonder (lookig at other products) do i need to implement my own mipMapping algorithm or I'm doing something wrong ?
This is what I want , more ore less, like a quality:
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