Selection of a mesh with arbitrary region
- by Tigran
Considering example:
I have a mesh(es) on the OpenGL screen and would like to select a part of it (say for delete purpose). There is a clear way to do the selction via Ray Tracing, or via Selection provided by OpenGL itself.
But, for my users, considering that meshes can get wired surfaces, I need to implement a selection via a Arbitrary closed…