Has anybody got success in texture loading using a secondary thread on iphone?

Posted by shakthi on Stack Overflow See other posts from Stack Overflow or by shakthi
Published on 2010-06-15T05:00:56Z Indexed on 2010/06/15 5:02 UTC
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I have been trying improve the performance of my game on iphone. Most of the cases, I do my all texture loading just before rendering the current frame. That makes big jerk in the frame rate. Anybody tried loading texture in secondary thread or something like that?

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