Has anybody got success in texture loading using a secondary thread on iphone?
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Published on 2010-06-15T05:00:56Z
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2010/06/15
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I have been trying improve the performance of my game on iphone. Most of the cases, I do my all texture loading just before rendering the current frame. That makes big jerk in the frame rate. Anybody tried loading texture in secondary thread or something like that?
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