Pure virtual destructor in interface
Posted
by ALOR
on Stack Overflow
See other posts from Stack Overflow
or by ALOR
Published on 2010-06-15T02:55:36Z
Indexed on
2010/06/15
3:02 UTC
Read the original article
Hit count: 229
c++
|destructor
Hello all.
Here is my problem. I'm making C++ dll, which extensively relies on instance object exports. So i return my actual instances as a pointers to interface through some exported factory method.
Interfaces i use are purely virtual, to avoid linking problame. So i need a pure virtual destructor too, and i implemented one (with empty body, as i googled it). All compiles perfectly well, except... I can't see, if the actual destructors are called or not - because when i added some
std::cout << "hello destructor";i never get to see it.
I have some explicit "delete obj", that's not the problem.
Am i missing something? Is there another way to delete my object through interface?
© Stack Overflow or respective owner