Fastest implementation of the frac function in C#

Posted by user349937 on Stack Overflow See other posts from Stack Overflow or by user349937
Published on 2010-06-16T07:45:20Z Indexed on 2010/06/16 7:52 UTC
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I would like to implement a frac function in C# (just like the one in hsl here http://msdn.microsoft.com/en-us/library/bb509603%28VS.85%29.aspx) but since it is for a very processor intensive application i would like the best version possible. I was using something like

public float Frac(float value)
{
   return value - (float)Math.Truncate(value);
}

but I'm having precision problems, for example for 2.6f it's returning in the unit test

Expected: 0.600000024f But was: 0.599999905f

I know that I can convert to decimal the value and then at the end convert to float to obtain the correct result something like this:

public float Frac(float value)
{
   return (float)((decimal)value - Decimal.Truncate((decimal)value));
}

But I wonder if there is a better way without resorting to decimals...

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