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  • Fastest implementation of the frac function in C#

    - by user349937
    I would like to implement a frac function in C# (just like the one in hsl here http://msdn.microsoft.com/en-us/library/bb509603%28VS.85%29.aspx) but since it is for a very processor intensive application i would like the best version possible. I was using something like public float Frac(float value) { return value - (float)Math.Truncate(value); } but I'm having precision problems, for example for 2.6f it's returning in the unit test Expected: 0.600000024f But was: 0.599999905f I know that I can convert to decimal the value and then at the end convert to float to obtain the correct result something like this: public float Frac(float value) { return (float)((decimal)value - Decimal.Truncate((decimal)value)); } But I wonder if there is a better way without resorting to decimals...

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