XNA, C# - Check if a Vector2 path crosses another Vector2 path.

Posted by Nick on Stack Overflow See other posts from Stack Overflow or by Nick
Published on 2010-12-21T21:35:10Z Indexed on 2010/12/22 14:54 UTC
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Hello all,

I have an XNA question for those with more experience in these matters than myself (maths).

Background: I have a game that implements a boundary class, this simply hosts 2 Vector2 objects, a start and an end point. The current implementation crudely handles collision detection by assuming boundaries are always vertical or horizontal, i.e. if start.x and end.x are the same check I am not trying to pass x etc.

Ideally what I would like to implement is a method that accepts two Vector2 parameters. The first being a current location, the second being a requested location (where I would like to move it to assuming no objections). The method would also accept a boundary object. What the method should then do is tell me if I am going to cross the boundry in this move. this could be a bool or ideally something representing how far I can actually move.

This empty method might explain better than I can in words.

        /// <summary>
    /// Checks the move.
    /// </summary>
    /// <param name="current">The current.</param>
    /// <param name="requested">The requested.</param>
    /// <param name="boundry">The boundry.</param>
    /// <returns></returns>
    public bool CheckMove(Vector2 current, Vector2 requested, Boundry boundry)
    { 
        //return a bool that indicated if the suggested move will cross the boundry.
        return true;
    }

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