Calculating the force of an impact?

Posted by meds on Game Development See other posts from Game Development or by meds
Published on 2010-12-27T09:35:02Z Indexed on 2010/12/28 1:02 UTC
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I'm trying to figure out a way to determine the force two objects collide in.

I have two vectors defining their linear velocity at the time of impact, their mass and their angular velocity. Keep in mind this is all for a 2D physics engine.

I don't think it's as simple as adding up these values and figuring out if it's large enogh it makes a large impact since that doesn't take into account if the two objects are travelling in the same direction (as an example).

Any ideas?

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