Making sense of the Game State manager tutorial?

Posted by Johnny Quest on Game Development See other posts from Game Development or by Johnny Quest
Published on 2010-12-24T16:14:46Z Indexed on 2010/12/28 1:02 UTC
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I have come across the Game State Managemnet tutorial at http://create.msdn.com/en-US/education/catalog/sample/game_state_management because I thought this would be a good place to start a game off.

I have added a new screen, but I am still a bit lost on how everything works. When I make my game, do I only need one more additional screen? just for gameplay? or should I have a different screen for each level?

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