Tiled game: how to correct load background image ?

Posted by stighy on Game Development See other posts from Game Development or by stighy
Published on 2010-11-03T14:41:45Z Indexed on 2010/12/28 1:02 UTC
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Hi, i'm a newbie. I'm trying to develop a 2d game (top-down view). I would like to load a standard background, a textured ground... My "world" is big, for example 3000px X 3000px. I think it is not a good idea to load a 3000px x 3000px image and move it... So, how is the best practice ? To load a single small image (64x64) and repeat it for N times ? If yes, ok, but how i can manage the "background" movement ? Thanks Bye!

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