Win32 -- Object cleanup and global variables

Posted by KaiserJohaan on Stack Overflow See other posts from Stack Overflow or by KaiserJohaan
Published on 2010-12-28T00:36:35Z Indexed on 2010/12/28 1:54 UTC
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Hello,

I've got a question about global variables and object cleanup in c++.

For example, look at the code here;

case WM_PAINT:
    paintText(&hWnd);
    break;



void paintText(HWND* hWnd) {
     PAINTSTRUCT ps;

     HBRUSH hbruzh = CreateSolidBrush(RGB(0,0,0));
     HDC hdz = BeginPaint(*hWnd,&ps);   
     char s1[] = "Name";
    char s2[] = "IP";

    SelectBrush(hdz,hbruzh);
    SelectFont(hdz,hFont);
    SetBkMode(hdz,TRANSPARENT);
    TextOut(hdz,3,23,s1,sizeof(s1));
    TextOut(hdz,10,53,s2,sizeof(s2));

    EndPaint(*hWnd,&ps);
    DeleteObject(hdz);
    DeleteObject(hbruzh);   // bad?
    DeleteObject(ps);       // bad?
}

1)First of all; which objects are good to delete and which ones are NOT good to delete and why? Not 100% sure of this.

2)Since WM_PAINT is called everytime the window is redrawn, would it be better to simply store ps, hdz and hbruzh as global variables instead of re-initializing them everytime? The downside I guess would be tons of global variables in the end >_> but performance-wise would it not be less CPU-consuming? I know it won't matter prolly but I'm just aiming for minimalistic as possible for educational purposes.

3) What about libraries that are loaded in? For example:

//
// Main
//
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
               LPSTR lpCmdLine, int nCmdShow) {
    // initialize vars
    HWND hWnd;
    WNDCLASSEX wc;
    HINSTANCE hlib = LoadLibrary("Riched20.dll");
    ThishInstance = hInstance;
    ZeroMemory(&wc,sizeof(wc));

    // set WNDCLASSEX props
    wc.cbSize = sizeof(WNDCLASSEX);
    wc.lpfnWndProc = WindowProc;
    wc.hInstance = ThishInstance;
   wc.hIcon = LoadIcon(hInstance,MAKEINTRESOURCE(IDI_MYICON));
    wc.lpszMenuName = MAKEINTRESOURCE(IDR_MENU1);
    wc.hCursor = LoadCursor(NULL, IDC_ARROW);
     wc.hbrBackground = (HBRUSH)COLOR_WINDOW;
    wc.lpszClassName = TEXT("PimpClient");
    RegisterClassEx(&wc);

    // create main window and display it
    hWnd = CreateWindowEx(NULL, 
                            wc.lpszClassName,
                            TEXT("PimpClient"),
                            0,
                            300,
                            200,
                            450,
                            395,
                            NULL,
                            NULL,
                            hInstance,
                            NULL);
     createWindows(&hWnd);
    ShowWindow(hWnd,nCmdShow);

    // loop message queue
    MSG msg;
    while (GetMessage(&msg, NULL,0,0)) {
        TranslateMessage(&msg);
        DispatchMessage(&msg);

    }

    // cleanup?
    FreeLibrary(hlib);
    return msg.wParam;
 }

3cont) is there a reason to FreeLibrary at the end? I mean when the process terminates all resources are freed anyway? And since the library is used to paint text throughout the program, why would I want to free before that?

Cheers

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