3D Camera looking at arbitrary point, but never rolling to do so

Posted by Nektarios on Stack Overflow See other posts from Stack Overflow or by Nektarios
Published on 2010-12-29T07:11:03Z Indexed on 2010/12/29 7:54 UTC
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(In C#/XNA 4.0)

I have Vector3 cameraPosition, Vector3 targetPosition

I want to have my camera look at the target, always 'facing' it, but never rolling

So roll always is neutral, to view the target the camera always either adjusts pitch or yaw

I've tried countless combinations of methods and information I find here and on the web but I haven't found anything that works properly. I think my issue may be my 'Up' vector (which I've tried .Up, 1,0,0, 0,1,0, 0,0,1)

When I move my camera I do:

  CameraPosition += moveSpeed * vectorToAdd;
  UpdateViewMatrix();

UpdateViewMatrix() is.. well, I've tried everything I have seen. At most simple...

   View = Matrix.CreateLookAt(CameraPosition, targetPosition, upVector);

Where upVector has been Vector3.Up, 1, 0, 0; 0, 1, 0; 0, 0, 1, or other more 'proper' attempts to get my actual up vector. This sounds like it's probably my problem..

This should be dead simple, help!

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