What tools should I consider if my aim is to make a game available to as many platforms as possible?

Posted by Kenji Kina on Game Development See other posts from Game Development or by Kenji Kina
Published on 2011-01-01T01:51:52Z Indexed on 2011/01/01 7:59 UTC
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We're planning on developing a 2D, grid-based puzzle game, and although it's still very early in the planning stages, we'd like to make our decisions well from the beginning.

Our strategy will be to make the game available to as many platforms as possible, for example PCs (Windows, Mac and/or Linux), mobile phones (iPhone and/or Android based phones), game consoles (XBLA and/or PSN) PC will have an emphasis, but I believe that's the most flexible platform so that shouldn't be a problem.

So, what programming language, game engine, frameworks and all around tools would be best suited for our goal?

P.S.: I'm betting a set of tools won't cover ALL of them, and that there will still be some kind of "translating" effort for some platforms, but we'd like to know what the most far reaching are.

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