Load SWF data without loading sound, then load sound later
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Jon Sandness
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Published on 2011-01-02T09:15:52Z
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2011/01/02
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So, hypothetical situation here:
I have an SWF that's 30MB. Sound files (music) make up 25MB, art and other things make up the remaining 5MB.
Would it be possible for me to load the 5MB of necessary art and other things first to allow the user to operate the app, then after that's all loaded and they are operating the app, load the remaining 25MB of sound files in the background?
UPDATE: Loading SWF externally is not an option.
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