Resolution Independent 2D Rendering in XNA
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AttackingHobo
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Published on 2011-01-02T02:22:42Z
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2011/01/02
15:59 UTC
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I am trying to figure out the best way to render a 2d game at any resolution.
I am currently rendering the game at 1920x1200. I am trying scale the game to any user selected resolution without changing the way I am rendering, or game logic.
What is the best way to scale a game to any arbitrary resolution?
Edit: I am trying to achieve this:
http://www.david-amador.com/2010/03/xna-2d-independent-resolution-rendering/
but I think the code he has is for a different version of XNA because I cannot find that method overload he uses.
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