Resolution Independent 2D Rendering in XNA

Posted by AttackingHobo on Game Development See other posts from Game Development or by AttackingHobo
Published on 2011-01-02T02:22:42Z Indexed on 2011/01/02 15:59 UTC
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I am trying to figure out the best way to render a 2d game at any resolution.

I am currently rendering the game at 1920x1200. I am trying scale the game to any user selected resolution without changing the way I am rendering, or game logic.

What is the best way to scale a game to any arbitrary resolution?

Edit: I am trying to achieve this:

http://www.david-amador.com/2010/03/xna-2d-independent-resolution-rendering/

but I think the code he has is for a different version of XNA because I cannot find that method overload he uses.

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