How do I plot individual pixels using the XNA APIs?

Posted by izb on Game Development See other posts from Game Development or by izb
Published on 2010-12-23T10:38:33Z Indexed on 2011/01/05 14:59 UTC
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If I wanted to fill my game screen with individually coloured pixels, how would I do this?

For example, if I wanted to write a 'game of life'-type game where each pixel was a cell, how would I achieve this using XNA?

I've tried just calling SetData() on a Texture2D object using a screen-sized array of Color values, but it complains with:

You may not call SetData on a resource while
it is actively set on the GraphicsDevice.
Unset it from the device before calling SetData.

How do I do as it asks? Or better still... is there an alternative, better, efficient way to fill a screen with arbitrary pixels?

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