How do I tackle top down RPG movement?

Posted by WarmWaffles on Game Development See other posts from Game Development or by WarmWaffles
Published on 2011-01-07T06:29:13Z Indexed on 2011/01/07 6:58 UTC
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I have a game that I am writing in Java. It is a top down RPG and I am trying to handle movement in the world. The world is largely procedural and I am having a difficult time tackling how to handle character movement around the world and render the changes to the screen. I have the world loaded in blocks which contains all the tiles.

How do I tackle the character movement?

I am stumped and can't figure out where I should go with it.

EDIT: Well I was abstract with the issue at hand.

Right now I can only think of rigidly sticking everything into a 2D array and saving the block ID and the player offset in the Block or I could just "float" everything and move about between tiles so to speak.

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