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  • How do I tackle top down RPG movement?

    - by WarmWaffles
    I have a game that I am writing in Java. It is a top down RPG and I am trying to handle movement in the world. The world is largely procedural and I am having a difficult time tackling how to handle character movement around the world and render the changes to the screen. I have the world loaded in blocks which contains all the tiles. How do I tackle the character movement? I am stumped and can't figure out where I should go with it. EDIT: Well I was abstract with the issue at hand. Right now I can only think of rigidly sticking everything into a 2D array and saving the block ID and the player offset in the Block or I could just "float" everything and move about between tiles so to speak.

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  • How to securely communicate with a database using a java applet

    - by WarmWaffles
    I have been writing web applications for quite sometime in PHP with MySQL. I always stored my database connection information into a configuration variable and connected to the database that way. A client wants a java applet for their website to communicate with their database. I'm very hesitant on this because the applet is going to be public and I am not sure how I would go about storing the database connection information. I'm paranoid that someone would decompile my application or find some way to extract my database connection information and use it maliciously. Any suggestions on how to do this securely?

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  • How do I read and write to a file using threads in java?

    - by WarmWaffles
    I'm writing an application where I need to read blocks in from a single file, each block is roughly 512 bytes. I am also needing to write blocks simultaneously. One of the ideas I had was BlockReader implements Runnable and BlockWriter implements Runnable and BlockManager manages both the reader and writer. The problem that I am seeing with most examples that I have found was locking problems and potential deadlock situations. Any ideas how to implement this?

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